Interactive children’s play
Zombie Thoughts
Zombie Thoughts is the story of two best friends Sam and Pig, avatars in an epic fantasy video game where all of Sam’s deepest darkest fears come to life. Sam has +5 intelligence, anxiety, and is armed with a book. Pig has +3 humour, is often distracted, and armed with a rubber chicken. Zombie Thoughts is a live action, interactive video game. A touching and hilarious journey in, around and through anxiety. And there’s no one way to play!
Battle terrifying monsters! Level up, and unlock the tools to defeat the final boss in this dazzling world filled with everything you’ve ever been afraid of. Will you be able to help Sam make the right choices on their quest to defeat the evil Machine?
CHOOSE YOUR AVATAR, and prepare to face Zombie Thoughts!
Playwrights: Jennifer A. Kokai & Oliver Kokai-Means
Director: Warwick Doddrell
Set and Costume Designer: Isabella Andronos
Lighting Designer: Jasmine Rizk
Sound Designer: David Bergman
Projection Designer: Xing Lin
Production Manager: Cara Woods
Associate Production Designer: Jessie Singh
Stage Manager: Hannah Crane
Photographer: Noni Carroll
Cast: Emma O’Sullivan, Monica Sayers, Jose Talite
May 29 - June 5 2021, Riverside Theatre, National Theatre of Paramatta
AWARDS
Nomination: Design for Live Performance, APDG Awards 2022
Nomination: Best Production for Children, Sydney Theatre Awards 2021
“Translating a video game to stage is quite a task but the production design of Zombie Thoughts was impressive for the seamless integration of digital and physical elements that created an engaging immersive world. The set design by Isabella Andronos incorporated a pyramid of Mine Craft style boxes from which zombie hands burst forth…”
Night Writes, June 2021
“The design team (Isabella Andronos, Jasmine Rizk, David Bergman, Xing Lin and Jessie Singh) all work cohesively to stimulate the imagination, plunging the audience right into the heart of a video game. From panels that light up when the players jump on them, to secret pockets in the set that zombie hands come out of, to eye-catching projections reminiscent of a nostalgic Game Boy game. Each moment is crafted to maintain the magic, with one particular moment capturing the audience - bubbles fell from the ceiling and spread across the audience, and people were waving their arms around to catch one. It’s a visual delight from start to finish.”
Rosie Niven, Theatre Travels, 2021